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It’s incredibly demanding (or badly optimised, depending on how look at it). Remedy has a track record of developing quality PC versions of its games, but Quantum Break-one of the first big releases for Microsoft’s Universal Windows Platform-runs poorly, even on high-end systems. But it isn’t connected to the game in any meaningful way, making its existence feel arbitrary. Even so, I still enjoyed the show, and always looked forward to the next episode to learn more about the characters. Some scenes change based on binary decisions you make at so-called junctions, but the overall narrative remains largely unaffected. It focuses on Monarch rather than Joyce, and Lance Reddick (The Wire) is subtly menacing as sinister CEO Martin Hatch.
#QUANTUM BREAK PC WINDOWS STORE TV#
If it were on TV you probably wouldn’t watch it, but it’s professionally made, mostly well-acted, and does a good job of fleshing the characters out-particularly the villains. It's helped a bit by the live action show, which is decent. The production values are incredible throughout, but fail to hide the fact that, underneath all the gloss, Quantum Break is a completely prosaic action game. You feel like you’re wading through syrup, and if you make a mistake you have to endure a loading screen as the game whisks you back to the last checkpoint. This might have been a tolerable distraction if it wasn’t for the lumbering, sluggish character movement, which clearly wasn’t designed for platforming. It certainly looks cool, and the stutter effects are a real visual treat, but see past it and you’ll realise that you’re just leaping between platforms and dodging moving obstacles. Things are made more difficult by the fact that time is ‘stuttering’, meaning this debris is constantly moving and distorting. One takes place on a bridge that’s just been torn apart, and you have to navigate Joyce through the twisted metal and exploding cars. There are, lamentably, platforming sections in Quantum Break. In general the firefights are nicely spaced out, preventing the combat fatigue that often plagues games like this.Īnother attempt to break up the combat isn’t quite as successful. Or you can just ignore all this stuff entirely and focus on the story at hand. If, like me, you’re the type of person who likes to poke around in every corner of a level before moving on, your curiosity will be rewarded. There are frequent interaction points that reveal interesting backstory and, sometimes, affect the TV show. Almost every environment feels realistic, lived-in, and hand-crafted. The real-world locations aren’t that fascinating-train yards, warehouses, offices-but Remedy’s world-building and attention to detail is remarkable. There are moments of calm, thankfully, where you can explore and learn more about the story. Settings Volumetric lighting, shadow resolution, shadow filtering, texture resolution, SSAO, screen space reflections, effects quality, global illumination, anti-aliasing (on/off) TV on the Radeon The poor optimisation ultimately hampered my enjoyment of the game, and I've heard reports of similar issues, even on better GPUs. And even then it was inconsistent, dipping as low as 20-25 when things got really bad. Performance With a GTX 970 I had to play on a mix of medium/high settings to get a playable frame rate at 1080p. It’s Remedy’s most self-serious game to date, missing some of the knowing humour of their earlier work, but it spins an engaging, energetic yarn that kept me interested all the way through. A solid cast of talented B-list actors help bring the script to life including Aidan Gillen (The Wire, Game of Thrones), who chews the scenery brilliantly as villain Serene, and Shawn Ashmore (X-Men) as likeable hero Joyce. Now they’re embracing sci-fi, and the result is an entertaining, confident, and enjoyably melodramatic story that ended up being the highlight of the game for me. Remedy has always been comfortable embracing pulpy genre fiction, whether it’s the paperback horror of Alan Wake or Max Payne’s hard-boiled noir.
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It’s an interesting idea in theory, but you quickly realise that your impact on the outcome of the show is negligible, and that the game attached to it is a disappointingly average shooter. Episodes play between acts, and the scenes change-sometimes dramatically, sometimes subtly-according to decisions you make and things you interact with. As well as a ten-hour campaign featuring the kind of cinematic combat the Finnish studio is known for, there’s a live-action TV show that runs alongside it. Quantum Break is a story-heavy action game by Max Payne creator Remedy.